#pragma once

enum GunDataEnum {
	_GUN_DATA_DISTANCE_BULLET = 400,
	_GUN_DATA_DELAY_TWO_BULLET = 30,
	_GUN_DATA_MAX_BULLET_SAME = 1
};

enum GunStateEnum {
	_GUN_DIRECTION_NONE = 0,
	_GUN_DIRECTION_RIGHT = 8,
	_GUN_DIRECTION_LEFT = 0,
	_GUN_DIRECTION_UP = 15,
	_GUN_DIRECTION_DOWN = 7
};